Short descriptor of good practice |
Euroage is a cross-border project between Spain and Portugal that provides different tools to promote active ageing and increase the autonomy and quality of life of older people. Getting people moving The project created a physical stimulation prototype game in which older people simulate a traditional local activity such as harvesting grapes. This game uses motion detection, allowing the player to interact with the system through body movements. The game tests walking on the spot, balance, reaction times and lower-body strength. Euroage devised four serious games for cognitive stimulation designed to be played through mobile devices and PCs. The games are based on everyday activities such as shopping, money management and product organization. These games stimulate memory, sharpen organizational skills, help people plan tasks and encourage language use. Through another prototype, users interact with an application in which they must correctly order steps in their daily lives such as preparing coffee, setting the table and cooking. The robot helper Through the project, a social robot called Growme is being used as an ICT tool in cognitive and rehabilitation therapies in an older person’s institution. The project developed a ‘health literacy’ task to promote active ageing, which involves teaching healthcare professionals and their clients to use the new systems and games. |
Type of setting where good practice is delivered |
Private and public setting, daycare centers, homes for the elderly and nursing homes |
Time Frame for delivery of good practice |
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Type of learner the best practice is supporting |
Seniors, researchers. |
Resources used as part of good practice |
https://euroage.eu/pt/home/ https://ec.europa.eu/regional_policy/en/projects/Spain/new-technologies-for-active-ageing-and-independent-living-developed-in-spain-portugal |
Aims and objectives of good practice |
Aims Promote Physical Well-being, Develop programs and interventions that stimulate cognitive activities, Support Socio-Emotional Engagement, Foster social and emotional connections among seniors, promoting community engagement and emotional well-being, Improve Quality of Life, Integrate Cross-Border Technical and Scientific Knowledge. Objectives Promote active ageing in the areas of physical, cognitive and socio-emotional activity, with the main aim of improving quality of life and increasing healthy life expectancy, through the integration of cross-border technical and scientific knowledge. |
Evidence as to why this was considered good practice |
The aim was to obtain 50 or more academic and scientific documents as a result of the project, which will include scientific articles, communications at national and international congresses, technical reports, doctoral theses, manuals, guides, as well as any other type of scientific document that can be published by actors in the science and technology system. These results and products belong to the EuroAGE consortium and will be reflected in the scientific and academic documents needed to make them available to the scientific and academic community, and to society in general. |
3 Key learning Principles that were used in this good practice to support senior learners |
1. Collaborative learning 2. Digital literacy 3. Active learning engagement |
Any additional learning that we can take from this good practice example |
EUROAGE PROJECT, Innovative initiatives to promote active ageing in the EuroACE region (EuroAGE). Encouraging healthy independent living for the elderly and dependent people by promoting innovative initiatives based on the technologies and knowledge. |
Any Additional Information |
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